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It all started in a school of computer science at Seraing (Belgium) where I had inscribed: I wanted to learn a trade and, above all, become capable of achieving a game project, personal and original. With the help of a friend, I began developing a scenario, then I started to work alone on programming. We are then in 1998. The 3D is in its infancy, and I do not consider myself able to master these new technologies, but already I admire the tremendous possibilities. The first jets StoneQuest, a sort of encounter between games adventures and the spirit of Zelda, are developed in 2D, in different versions by which I try to improve the aesthetic and technical qualities.
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Soon, I started the 3D: Initially, this is not all right, but I am beaming and in the year 2005, I
decided to develop a new 3D engine, starting from scratch, and no longer dwell until
I have finished. I will, however, reduce a little scenario, a little too long, to
reinvigorate history. And finally, in July 2008, I put the last stone in the building
10 years after the first line of code ...
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